Photo caption: Game design team (l to r): nurse educator Doris Bohl, clinical nurse specialist Dr. Lillian Hung, game designer George Padua, learning technology advisor Abir Cosyn and clinical nurse specialist Jenifer Tabamo.
Dr. Lillian Hung, clinical nurse specialist in the Older Adult Mental Health program at Vancouver General Hospital (VGH), has spent the last couple of years playing—or more precisely developing a game. She and her team have developed an online game to teach approaches to dementia care. Recently, she was honoured with the Michael Smith Foundation for Health Research (MSFHR) 2018 Reach Award for her efforts.
In 2017, the BC Patient Safety & Quality Council funded the development of an educational game based on the Lillian's PhD research in hospital dementia care.
The game's development was a collaboration between VGH clinical experts Doris Bohl and Jenifer Tabamo, learning and technology advisor Abir Cosyn and BCIT game design student George Padua.
Photo: Screenshot from "The ART & SCIENCE of Person-Centred Care."
Over 70 interdisciplinary VGH staff in the Mental Health and Medicine programs participated in Plan-Do-Study-Act cycles to co-develop the game called “The ART & SCIENCE of Person-Centred Care."
The educational game teaches staff 10 dementia care approaches applicable in the hospital setting. Recently launched on the LearningHub (the replacement for CCRS) for staff, the game is available for staff across health authorities to access.
Image: The 10 dementia care approaches that the game teaches are summarized using the mnemonics "ART" and "SCIENCE."
Lillian and her team are now setting their sights provincially. The award will enable the team to facilitate a wider study in hospital dementia care by using gamification principles to motivate staff education across all BC health authorities.
This project will be co-led by Alzheimer Society of B.C. provincial educator Jan Robson, patient partner Jim Mann, BC Support Unit knowledge translation specialist Lupin Battersby and clinicians in Fraser Health, Providence Health, Interior Health, Island Health, Northern Health and VCH.
The knowledge transfer team will work together to develop communication tools and strategies to maximize knowledge uptake and ultimately, improve patient care.
The team expects that introducing the game provincially will improve dementia care in BC hospitals by increasing awareness of the dementia care approaches and the use of the educational games for staff training.